The total energy costs for population and food related buildings to reach the needed amount of population for a fully unlocked tech tree have slightly been decreased.The main goal here was that players have less costs before they can access the full species tech tree, while the last tech tree tiers will still need a significant investment The cost for population and food related buildings has slightly been decreased.Where for example Humans have support buildings that increase food production which help with the amount of population, or reduce food consumption the Rock´tal Lifeform has none of those options which makes them significantly more costly to reach the highest population counts that are needed to unlock the species tech tree fully. This balance differs greatly between the different Lifeforms. Players need to find a balance between an increasing amount of population vs. Population and food together with the introduced conversion buildings for each Lifeform are the pre-condition that players need to build up to access the new Lifeform tech tree. This change will make it more interesting to consider technologies that reduce research time since all technologies now will scale stronger into endgame and take longer to build.
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